class wita_waverespawn {
    class waverespawn {
        class addRespawnedToGroup {};
        class addToWaitGroup {};
        class addToWave {};
        class autoChooseRespawn {};
        class blockMap {};
        class canRespawn {};
        class chooseRespawn {};
        class doRespawn {};
        class findBuilding {};
        class findNearestRespawnObject {};
        class findOpfRespawnPos {};
        class generateGroupName {};
        class getHighestRanking {};
        class getRole {};
        class getSmallestGroup {};
        class getStatus {};
        class initWaveRespawn {};
        class onPlayerKilled {};
        class onPlayerRespawn {};
        class organizeInGroup {};
        class playerCountdown {};
        class prepareRespawn {};
        class removeFromWave {};
        class resetPlayerVars {};
        class respawnGroup {};
        class respawnHint {};
        class respawnSelectorMarker {};
        class setWaveSize {};
        class startWaveLoops {};
        class waveCountdown {};
    };
};
